|HEXADECIMAL- Base 16 numbers. This means
values are counted in groups of 16, as opposed to groups of 10 as we are
accustomed to. An easy primer on counting in hex may be found at:
An advanced text on assembly language may be found at:
It is strongly advised that you read at least the first two chapters at the above site. If it is too complex for you, hex editing will be difficult to understand fully
Hex numbers should be expressed like this: "0x04A" or "4Ah" when discussing them at the hex board
Express decimal numbers as "d10" or "d52"
BITMASK- Method of stretching the amount
of information a single byte can contain. This works because of the corellation
between binary and hex. Multiple fields can be switched "on" or "off" using
this. It works like this:
If the information was being stored in binary, it would take four bytes to represent the same number represented by one in hex.
In the first example, data field eight is "on"- 1
field seven is "off"- 0
field six is "on"- 1
and so on....
Now, if we want to turn "on" field seven, the binary is now: 11101010 adding 64 (value of 7th bit) to the decimal value for a total of 234. Converting the decimal value of 234 to Hex you get: EA
One byte does the work of many this way to allow a single offset to control different attributes- for example, item usability (note: this is an example, and not how the true usability chart looks)
OFFSET- the location of a specific byte,
usually given in hexadecimal- the 85th (decimal) byte is offset 0x055h
BYTE- unit of eight bits in binary, represented in hex as two digits or letters, such as "02", "5A", or "CB"
BIT- smallest unit of binary numbers- "0" (off) or "1" (on)
HEADER- in items, the first d114 bytes of the file, which establishes general properties of the item, such as usability, most icons, item avatar (image), or type. Contains counts of how many feature blocks affect the user of the item and how many extended headers are present in the file
EXTENDED HEADER- an additional section of d56 bytes following the header that establishes more specific properties, such as attack type, equipped icon, some ranged graphic effects, and a count of how many feature blocks are used by the extended header. Multiple extended headers may be used in an item to generate a wide range of abilities
FEATURE BLOCK- sections of the file d48 bytes in length that detail specific properties or effects that an item posesses. Also called "structs". See the Mailing List for details.
LITTLE-ENDIAN- a method of expressing numbers
with multiple place values, not as complex as it sounds:
DATA TYPES- some common data types referred to, and what they mean-
A short primer on common terms from Suryiel revised by GMAN